MacVoices #22133: LumaFusion as a Pro App, Upcoming Features, LumaFusion on the Mac (2)

Our conversation with  Terri Morgan, Co-Founder and Principle Designer and Chris Demiris, Co-Founder and Principal Engineer of LumaTouch wraps up with why LumaFusion should be considered a “professional app” for the iPad, and more on some of the upcoming features, including multi-cam editing. Yes, you can run LumaFusion on a Mac and Chris explains how, and we wrap with the team explaining why they try to make their features work the way their users work, not the way someone thinks they should work. (Part 2) 

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Show Notes:

Links:

Explore EDR on iOS – (WWDC Video), time 3:45

Guests:

Terri Morgan is Co-Founder and Principle Designer at LumaTouch. She brings over 30 years of experience from the video industry to her passion for user experience and design. In 1988 Terri helped usher in the era of non-linear editing as a video editor at Alpha Cine Labs in Seattle. In 1995 she joined Lightworks in London, and became a Product Specialist, creating a powerful, multi-track editing system. In 2000, she founded a video editing and consulting business providing design and testing for Fast Multimedia and Pinnacle Systems. In 2007, Terri joined Avid as a Principal Product Designer where she led the product management and design of Pinnacle Studio for iPad and was honored with the Avid Achievement Award. Terri has received multiple awards for her editing work, including 3 Telly awards. She earned her BA in Visual Communications at The Evergreen State College, and her Professional Certificate in Human Centered Design and Engineering at the University of Washington.

Chris Demiris is Co-Founder and Principal Engineer at Luma TouchHe is an expert at building new technologies into complete products, leading engineering teams to create quality results and integrating technologies to create complete, award-winning apps. Focused on video editing and video effects apps for iOS. Chris’ specialties include iOS native media and UI development, OpenGL, DirectX, 3D graphics for video processing, video effects, digital rights management, and  3D editing tool creation.

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